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Rise Of The Tomb Raider PC Patch Adds DX12 Multi-GPU & Async Compute Support & More - mcculloughaskild

Rise Of The Tomb Raider PC Patch Adds DX12 Multi-GPU & Async Compute Back up & More

Nixxes has just released a new Heighten of the Tomb Despoiler PC Patch which adds DirectX12 Multi-GPU support, Nonsynchronous Compute, V-Sync Toggle. In addition, the patch is said to improve execution due to improved CPU utilization.

Nixxes announced the release of the seventh patch for Rise of the Tomb Raider connected the game's steamer page upright now. The Dutch developer notes that the speckle will be practical by Steam clean mechanically, the next time the game is started. Players using the game on the Window Store, will invite the update in the near succeeding.

We take in fair-and-square discharged the seventh Microcomputer patch for Rise of the Tomb Raider, build 1.0.668.0. This patch adds improvements for DX12 multi-GPU support (this includes NVIDIA SLI and AMD CrossFireX), too as a variety of other fixes. For details delight see below.

This patch will be applied by Steam automatically when you next pop out the game. If your game does non update, delight restart the Steam clean client. If you are using the game connected the Window Stash awa, the update wish be available in the near future, and will be downloaded by the Store automatically. We will update this ribbon when the Windows Store patch is unfilmed.

We commend using the following drivers, especially for Multi-GPU:
AMD: http://support.amd.com/en-us/kilobyte-articles/Pages/AMD-Radeon-Software-Crimson-Edition-16.6.1-Release-Notes.aspx
NVIDIA: http://www.nvidia.com/download/driverResults.aspx/104726/en-United States of America

This patch up includes the following improvements:

  • Adds DirectX12 Multi-GPU backup. Many of you have requested this, so DirectX 12 straightaway supports NVIDIA SLI and AMD CrossFireX configurations.
  • The benefits of DirectX 12 are still the same, but now you are less likely to be GPU bottlenecked and force out scope high framerates imputable the improved CPU utilization DirectX 12 offers.
  • Adds utilization of DirectX 12 Unsynchronised Compute, along AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, for improved GPU public presentation.
  • On the fashionable Windows 10 version, V-sync privy nowadays be disabled (Windows Put in version), and behavior of disabled V-synchronise has been reinforced (Steam version).
  • Improvements to stereoscopic 3D rendering, including fixes for NIVIDA Surround and AMD Eyefinity in compounding with stereoscopic 3D.
  • Improved default settings for certain integrated GPUs.
  • Removes the Voidhammer Shotgun for users that do not let Cool Darkness Awakens DLC surgery suffer not yet unlocked it aside rescuing prisoners in Cold Dark Awakens.
  • A fix for a save issue where some game state could get mixed-up in very rare circumstances.
  • This darn force-disables the Steam Overlay when using DirectX 12. This is due to stability issues with the Steam Overlie in combination with DirectX 12.
  • A fix for crashes with VXAO enabled on NVIDIA GTX1080 cards.
  • A variety of other smaller optimizations, bug-fixes, and tweaks.

While we expect this patch to be an improvement for everyone, if you do ingest trouble with this plot of ground and favor to stay the grizzly adaptation we made a Beta available connected Steam, Build 647.2, that can be used to exchange back to the previous version.

Mount of the Tomb Despoiler Microcomputer Patch 5 added DX12 and VXAO support

DX12 and VXAO support was added in patch number 5 rearwards in March of this yr. Following the button of this patch, we performed a DX11 vs DX12 comparison, and the results were in favor of of the older API. Both SLI & CrossFire weren't working properly under DX12 back then, and we're curious to learn how the new patch affects DX12 performance.

Source: https://wccftech.com/rise-of-the-tomb-raider-pc-patch-dx12-multi-gpu-async-compute-vsync/

Posted by: mcculloughaskild.blogspot.com

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